On July 17th, 2017 I was asked to present my research about Designing Networked Objects at HCI 2017. I spoke about my involvement with Emily Carr University of Art + Design’s Health Design Lab and my project with Vancouver Coastal Health organization on a project to encourage more hand sanitizer use in their hospitals. With…
MetaCube: Using Tangible Interactions to Shift Between Divergent & Convergent Thinking A research Paper submission By Haig Armen, 2015 ABSTRACTFor many decades, we have observed and studied how people create, what the characteristics of creative people are and what the process of creativity is. Many of these studies have focused on the cognitive abilities of…
Seeking Improvisation on the Open Web Platform Haig Armen – Emily Carr University of Art & DesignJohn Maxwell – Simon Fraser UniversityKate Pullinger – Bath Spa University AbstractTeaching creativity in digital media comes with its challenges. Obvious questions arise: what is the most effective creative process? what tools should be used? what is the right…
Written by Haig Armen and Lucinda Atwood ABSTRACT In this paper, we describe a new approach to digital textbooks: The textbook as a participatory and social experience. By meshing reader-generated commentary with the original text the textbook becomes a dynamic documentation of the course material and the discussion around it. The author or teacher maintains…
Various interpretations of the term ‘digital divide’ and the causes and consequences of such divides In the following article I would like to make a case for how to best interpret the term “Digital Divide”. The term has been used widely since the late 1990’s and has grown to include a variety of meanings. While…