On July 17th, 2017 I was asked to present my research about Designing Networked Objects at HCI 2017. I spoke about my involvement with Emily Carr University of Art + Design’s Health Design Lab and my project with Vancouver Coastal Health organization on a project to encourage more hand sanitizer use in their hospitals. With…
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi sagittis, sem quis lacinia faucibus, orci ipsum gravida tortor, vel interdum mi sapien ut justo. Nulla varius consequat magna, id molestie ipsum volutpat quis. Suspendisse consectetur fringilla suctus. Pellentesque ipsum erat, facilisis ut venenatis eu, sodales vel dolor. Morbi sagittis, sem quis lacinia faucibus, orci ipsum…
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi sagittis, sem quis lacinia faucibus, orci ipsum gravida tortor, vel interdum mi sapien ut justo. Nulla varius consequat magna, id molestie ipsum volutpat quis. Suspendisse consectetur fringilla suctus. Pellentesque ipsum erat, facilisis ut venenatis eu, sodales vel dolor. Morbi sagittis, sem quis lacinia faucibus, orci ipsum…
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi sagittis, sem quis lacinia faucibus, orci ipsum gravida tortor, vel interdum mi sapien ut justo. Nulla varius consequat magna, id molestie ipsum volutpat quis. Suspendisse consectetur fringilla suctus. Pellentesque ipsum erat, facilisis ut venenatis eu, sodales vel dolor. Morbi sagittis, sem quis lacinia faucibus, orci ipsum…
MetaCube: Using Tangible Interactions to Shift Between Divergent & Convergent Thinking A research Paper submission By Haig Armen, 2015 ABSTRACTFor many decades, we have observed and studied how people create, what the characteristics of creative people are and what the process of creativity is. Many of these studies have focused on the cognitive abilities of…
Seeking Improvisation on the Open Web Platform Haig Armen – Emily Carr University of Art & DesignJohn Maxwell – Simon Fraser UniversityKate Pullinger – Bath Spa University AbstractTeaching creativity in digital media comes with its challenges. Obvious questions arise: what is the most effective creative process? what tools should be used? what is the right…
This week I had the honour to speak at HOW’s Interactive Design Conference 2014 in Chicago. It was great to have the opportunity to talk about how to design and experiment with the merging of hardware and software. I used the term Meta Products to describe the specific mashup of the physical object with sensors…
Design Process To me, the MINEBLOCK project represents an excellent example of the convergence of a vast number of technical, digital, physical and human constraints. Knowing that being able to keep a close eye on all of these considerations simultaneously was going to be next to impossible, I asked a few friends to help with…